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Amnesia the dark descent wooden crank
Amnesia the dark descent wooden crank










“If you die, so what? It’s just a game.” Unfortunately, this takes away from the very experience the game tries to draw you into.

amnesia the dark descent wooden crank

You have to go into the game with the thought of it being just a game somewhere in the forefront of your mind. It made for an excellent experience however I wasn’t getting anywhere in the game.

amnesia the dark descent wooden crank

At first, I was hiding for almost five minutes straight at the slightest movement or sound. The fear is more derived from your own mind than it is from the game itself. Also, at times, it can be frustrating trying to figure out where to go to solve a puzzle…luckily that is what GameFAQs is for.įor those of you afraid to get the game because of the fear factor, my advice is to suck it up and play it. You’ll also come across corpses…needless to say, this game is not for the squeamish.

#Amnesia the dark descent wooden crank full

There is full frontal nudity at one or two spots in the game, if you are turned off by that kind of thing.

amnesia the dark descent wooden crank

There may be sunlight in the early levels, but your sanity (both yours and your character’s) will be tested when you get into the Dungeon. You’ll often be hiding when there’s nothing there to hide from. Scripted events like doors bursting open will make the player second guess themselves on whether or not there’s a monster around, waiting to strike. Cockroaches will appear at your feet, for example, when you’re starting to lose it. Your character’s movements are sluggish and the environment around you changes to reflect your sanity level. The game does an excellent job at being a psychological thriller. Now, with all of the above said and done, is it a good game?įor the most part, yes. Chucking wine bottles at expensive pieces of art hanging on the wall never gets old. You can pull or push doors shut, pickup objects and throw them, open dressers, rotate a crank…etc etc etc. It pops up as a game mechanic letting you know you shouldn’t go that way or that you’re done with the area you just put behind you.Īnother feature of the game is the ability to interact with objects with your mouse, in detail. Oh yeah, and if you come across this weird blood-red spider web looking thing, don’t touch it, you’ll lose health. In that regard, Amnesia certainly delivers. The fear and tension of being totally helpless. Now, when you combine all of that with detailed ques that play on your senses, you can accomplish the very fear mechanic that most people are afraid of. If they do, you’re often dead in one or two hits. In a rare cases throughout the game, you’ll need to run to the next part of the level before the monster catches you. With no weapons, the only way to beat these things is to stay hidden long enough for them to despawn. In which direction do you run…or do you stay put? You can’t turn on your lantern because the monster will see that. You know a monster is coming but you can’t tell if it’s behind you, in front of you, or behind one of the doors on either side of you. You hear a growl and the background music suddenly changes to something more eerie. Imagine yourself walking down a barely lit hallway, passing doors on both your left and right. It wouldn’t be an adventure horror game without monsters. You can increase your sanity through potions you pickup, by solving puzzles, or staying in a lit area for a period of time. The lower your sanity, the more likely you’ll hear voices, see things that aren’t there, and fall to the floor like a helpless pile of jello for a few precious seconds. Your character has a semi-hidden sanity bar that drains whenever you are in the dark or catch a glimpse of something scary. The lantern helps a little…but not as much as you had hoped.










Amnesia the dark descent wooden crank